Devlog

  • Early Access development went smoothly. I found a few bugs, and finished Steam Leaderboards right at the start. Achievements was finished off a couple of weeks later. I think I moved ahead of schedule, having planned on 30-60 days for…

  • Early Access began on Sunday, with the game being live on the Steam Store. I encourage everyone to install it and review it and so on. I did notice a bug shortly after release — kind of hard to notice,…

  • This post is going to be a little different. I am thinking about what to do going forward. If I want to put Epimythos: The Forgotten Legends on mobile, I would target Android first. But before I do that, I…

  • Still in development… Epimythos Global Leaderboards have made it across the “functioning” threshhold, Steamworks API integrated. Still needs plenty of finishing in the UI department — don’t worry, it won’t stay like this. Maybe a scrolling viewport for each table,…

  • Pre-release? This beta is a pre-release build, available to a small group of testers ahead of the full public release (second weekend in July). You’ll be among the first to experience the core game modes, visuals, transitions, and mythology content.…

  • This week I wrapped up some absolutely essential under-the-hood work for Epimythos. After a week of waiting, I heard back from Steam and my cloud syncs weren’t working. You must understand, this was all new to me and I was…

  • The Steam store page for Epimythos is now officially live in Coming Soon mode! That means you can now wishlist the game, check out the screenshots and trailer, and follow the page for updates as we prepare for launch. Behind…

  • Epimythos is awaiting approval from Steam. Following approval it can take up to two weeks. When I left for work I had 10 visits, when I came back it was up to 14, so they visited, and did their checks.…

  • Hello, travelers of myth— Here’s a quick update on what’s been happening behind the scenes with Epimythos: The Forgotten Legends as we prepare for launch. Growing Pains This is the first Devblog update or real post of any kind on…