Author: epimythosadmin
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Leaving Early Access
As of now, we have left Early Access. I was very busy making updates, and I just could not find the time to even post about it here. Chronological indexing I mentioned, sure, but there were bugs, bugs that were still in the game that I didn’t notice, typos, things that made me say “Oh…
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Chronology Nears Completion
Today I should finish indexing my question set. Epimythos has over 380 multiple choice questions, and I have tried to avoid incredibly minute details like the name of the shepherd who bumps into Jason on the way to wherever. We’re avoiding that, and sticking to the heart of the myth.However, with so many questions, sometimes…
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Upcoming Major Patch
Chronological Mode Chronological Mode is completed for Verbose mode, broken up into three sections that can be selected either in the beginning or from the conclusion screen. Although players familiar with Discovery and Verbose will find chronological mode nearly indistinguishable, here is what to anticipate: Direct Chronological Sorting Pathway Chronological mode does shuffle questions, nor…
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Chronological Ordering
Early Access development went smoothly. I found a few bugs, and finished Steam Leaderboards right at the start. Achievements was finished off a couple of weeks later. I think I moved ahead of schedule, having planned on 30-60 days for Early Access. I suppose with so few user reports of bugs, I had time to…
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Early Access Begins!
Early Access began on Sunday, with the game being live on the Steam Store. I encourage everyone to install it and review it and so on. I did notice a bug shortly after release — kind of hard to notice, but it was in my anti-repetition filters. Anyway, I took care of it. But now…
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Considering Direction
This post is going to be a little different. I am thinking about what to do going forward. If I want to put Epimythos: The Forgotten Legends on mobile, I would target Android first. But before I do that, I would set up multi-language support. That would open Epimythos up to numberous potential markets, although…
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Leaderboards Connected to Steam
Still in development… Epimythos Global Leaderboards have made it across the “functioning” threshhold, Steamworks API integrated. Still needs plenty of finishing in the UI department — don’t worry, it won’t stay like this. Maybe a scrolling viewport for each table, and buttons to switch between tables. Beta testers can expect to see that patch in…
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Beta Pre-release Notice
Pre-release? This beta is a pre-release build, available to a small group of testers ahead of the full public release (second weekend in July). You’ll be among the first to experience the core game modes, visuals, transitions, and mythology content. This is not a finished product — but it’s close. If you notice anything strange,…
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Steam Cloud Saves
This week I wrapped up some absolutely essential under-the-hood work for Epimythos. After a week of waiting, I heard back from Steam and my cloud syncs weren’t working. You must understand, this was all new to me and I was dealing with so much new stuff, I couldn’t tackle it all in fullness at the…
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Steam Page Live!
The Steam store page for Epimythos is now officially live in Coming Soon mode! That means you can now wishlist the game, check out the screenshots and trailer, and follow the page for updates as we prepare for launch. Behind the scenes, I’ve been tightening up the Early Access details and polishing the build for…