Hello, travelers of myth—
Here’s a quick update on what’s been happening behind the scenes with Epimythos: The Forgotten Legends as we prepare for launch.
Growing Pains
This is the first Devblog update or real post of any kind on this site, and I’m testing out WordPress features. Originally an old school non-CSS HTML coder, I’m struggling with these sophisticated insert block object and edit page workflows – they are not intuitive with my approach, to put it mildly. But once I get the hang of it I’m sure it will be much better than manually editing every little page like the old days. So bear with me if the page looks a little unrefined.
SteamWorks Review in Progress
The game has been submitted for final review on Steam. Once approved, I’ll be able to lock in a release date and open the gates to Early Access. Steam requires a short lead time after approval, so I’ll post again as soon as that timeline is finalized.
Early Access Plans
Epimythos will launch first as an Early Access title—available exclusively on Steam during this phase. The core gameplay is fully implemented across all three game modes (Discovery, Speed, and Verbose), and I’m now focused on adding polish, refining question logic, and incorporating player feedback where it fits the vision.
Early Access allows me to continue shaping the game while it’s in the hands of mythology enthusiasts—especially those who enjoy deep lore, challenge-based progression, and a unique take on educational gameplay.
Steam Achievements Incoming
I’m actively working on Steam Achievements right now. Most of the core logic is complete, and visual polish is well underway. These achievements will reward mastery, exploration, and perseverance across each of the game’s three modes—ranging from speed-based challenges to long-form discovery milestones.
Website Restructuring
Epimythos.com is undergoing updates. I’m reorganizing content to better represent the game and all my effort, with updated links to the best mythology resources out there. I will also provide clear breakdownss of each of the three game modes.
Expect more detailed pages in the coming days that dig into how the game works under the hood—dynamic question logic, answer filtering, anti-repetition filtering mechanics, and more, along with video and trailers. I plan to have enough information on the website to let you make an informed decision about whether you want to play Epimythos.
Thanks for your patience and your curiosity. Epimythos is meant to be something different: a quiet, challenging, reflective game that respects both the myths—and the player.
More soon.
– Godwin
Developer, Epimythos
Leave a Reply