This week I wrapped up some absolutely essential under-the-hood work for Epimythos. After a week of waiting, I heard back from Steam and my cloud syncs weren’t working. You must understand, this was all new to me and I was dealing with so much new stuff, I couldn’t tackle it all in fullness at the time. I thought it was good, and it wasn’t.
✅ What’s New
- Game progress and settings are now stored in
.json
files - Steam Cloud Sync is now fully functional — your save data and preferences follow you automatically between systems. I plan to add support for Mac and Linux but really, we’ll see.
- The first-run wizard behaves reliably — whether you’re launching the game for the first time or testing a clean slate, it’ll greet you properly.
- The in-game “Reset Data” button now actually resets everything, including saves, settings, and cloud-stored state. These are all things I planned to unpack during beta testing — but SteamCloud saves forced me to put it first. This will impact the release date.
Saves are Critical
You won’t see these changes in the UI, and you probably won’t ever think about them while playing — and that’s the goal. While saving to the registry in a single registry key had the same general data format, it didn’t allow for cloud saves and broke certain planned features useful for beta testers. I didn’t realize that and just wanted to figure it out during beta.
What’s Next
I’ve got to get the word out to people who might actually want to play a mythology quiz game, and that includes possibly making a classroom version of the game. But playing games can be a great way to learn lots of facts, and teachers know this. The classroom version would not be like Steam’s version — no music, less imagery, a few less questions. But it could gain a lot of traction in the education community, and earn our name some good will.
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